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Main » Files » Emulators

Uae4all2-SDL (Pandora edition)
[ Download from this server (6.89 Mb) · Download from mirror () ] 2012-11-17, 2:35 AM

Uae4all2-SDL (Pandora version port for android) updated 15.08.2016

builded with native google ndk & pelya's SDL-lib

A fast and optimized Amiga Emulator
Features: AGA/OCS/ECS, 68020 and 68000 emulation, harddisk-support, WHDLoad-support, Chip/Slow/Fast-mem settings, savestates, vsync, most games run fullspeed

Author: Bernd Schmidt, Toni Wilen, Chui, notaz, Pickle, smoku, AnotherGuest, Anonymous engineer, john4p, TomB, finkel, Mustafa "GnoStiC" Tufan
Android build by Lubomyr, android-sdl provided by pelya


location for kickstarts files:

updated 22.12.2013
- new UI (big thanks to pelya)
- New features - preview of saved states
- finished custom control tab
- new scheme of on-screen buttons for for using custom control and better compatibility with openpandora, game consoles, and gamepads
4 3 ( YX)
2 1 ( BA)

'1'- <Button A> autofire [HOME]
'2'- <Button B> Right mouse click [END]
'3'- <Button X> joystick fire/left click [PAGEDOWN]
'4'- <Button Y> [PAGEUP]
'5' <Button L> [SDLK_F13]
'6' <Button R> [SDLK_RCTRL]
old textUI vkeybd - '2'+'4'
SDL keycode action:
F15 - textUI vkeybd
F12 - emulator menu toggle 
F11 - change input method (07.01.2014)
- added additional setting for enable/disable file extension filter
- added additional setting for enable/disable quick switch features via buttons
- small bug fixes
- improved amiga compatibility (thanks to TomB)
- added eject buttons for every flopy drives
- (ANDROID) Multithreaded video enabled by default (if you will have decreased performance, please disable it in sdl-setting)
- Performance enhancements (Thanks to TomB)
- Improved compatibility (Thanks to TomB)
- AROS as kickstart replacement supported. (Thanks to TomB)
Lot of games and demos are working with this replacement and we can distribute a copy of the files with UAE4All (current version already included in PND).
Note: AROS needs at least 1MB chip RAM and 1 MB fast RAM.
- fixed bug with custom control (left and right direction of dpad now works correct with custom control)
- mouse click implementation for F13, F14 keycodes been removed
- added RP9 support (work depend from firmware, with some devices - not works)
- small gui fixes
- improved  configuration for PS3 sixaxis gamepad (for apply new configuration please 'reset config to default' via SDL-setting)
- pelya's libSDL updated 27.03.2014
- x86 support
if app crashed on start then please disable 'separate thread for video' in 'SDL Setting' (Video Setting)
- added Floating joystick (on-screen tab, disabled by default, mouse with this mode not works)
- some new features via SDL-settings. Thanks to pelya.
- multi-thread disabled by default
- improved compatibility (Slamtilt AGA - works again)
- 1.5mb slowmem fixed
- 1.8mb slowmem added
- (GUI) added sliders for memory managment
- Added hack for blitter stuck (thanks to TomB)
- Bugfix in custom_bget -> HoneyComb-Demo now working (thanks to TomB)
- Improved blitter compatibility a bit (thanks to TomB)
- Added Immediate Blitter
- added Improved blitter mode (thanks to TomB)
- file picker on Lollipop - fixed.
- Bugfix: Graphic glitches in very rare situations after loading a saved state (Thanks to TomB)
- Bugfix: Crash while loading/saving states (Thanks to TomB)
- textUI vkeybd via pressing "B"+"Y" been removed from default control, and now works only with quick switch scheme 1
- GUI:added manual kickrom selection
- SDL: added few new on-screen themes from retroarch
 - Bugfix: Minor graphic bug in Love Demo fixed
 - CPU idle indicator in status line
 - Performance update for AGA
(thanks to TomB)
- new package name: atua.anddev.uae4all2
- size of on-screen buttons via uae gui
- new built-in virtual keyboard (thanks to pelya)
LCTRL, LALT, RSHIFT - now works with hw keyboards
- fixed returning to menu via BACK or MENU buttons after previous update

- new keyboard api (keyboard now use 40% of screen)
- improved amiga forever essentials kickrom detection
- updated aros roms
- fixed problem with running on devices with Android 6.0
- updated AROS kickroms
- updated icon
  - only for developers
guichan-src-03012014.tar.gzonly for developers (uae4all2 used modded guichan library)
Category: Emulators | Added by: lubomyr
Views: 55982 | Downloads: 5802 | Comments: 143 | Rating: 4.4/5
Total comments: 811 2 3 4 5 6 »
81 wat123  
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80 MelbaEmurl  
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Hi I've tried all adf versions of "Jim Power" and all stuck after the crack intro!!!

Can you please fix this great game?
I've tried every possible configuration...

Anyone have the same problem??Any fix?

Keep up the good work!!

78 Abdulla  

I'm using the emulator on android, the path to the ADF files is not changing , it's always going to the same location and not allowing me to change it. Please help.


77 Daniel M  

I'm trying to figure out how to make a colon (:) with the new built in keyboard. It doesn't seem to exist, and therefore I can't change directory to a volume (like dh0:)

Keep up the good work :)

76 KRL  
If someone wants to see beauty logo of amiga cd32 just simply exchange kickstarts of aros with cd32 respectively.

75 mrsnille  
Hi, I'm trying to get two Joysticks to work.
I have two Joysticks that simulates keys, Left=S, Right=F and so on. All buttons on the Joysticks are mapped to a key on a keyboard. Now I want to configure the keys for the Joysticks in the settings, but I don't know how... I can get one to work. But if "both" Joysticks are enabled one Joystick controls both players.
I have two of these Joysticks: (set in mode for two player = Up to 4 controller acts as virtual keyboards mapping different keys for each button).
My goal is to get both controllers working so I can play Turboraketti II ( ) with my friends! smile

Then I know it's probably a stretch, but it would be really cool if there was a way to stream via Chromecast to a big screen! smile

Thank you for all your efforts so far!

Hi guys!

I have a problem with the emulator on my OUYA after the latest (OUYA) system update.... :(

I cannot access the emulators menu (pressing R2) after i start a (any) game...

Why that happens?

Before the system update everything worked perfectly.

Can you please check this "bug" so I can use again this fantastic emu?

Does anyone else have the same problem after the latest system update?

Please answer.


73 DrChaos  
Will it be possible to port this to the GCW Zero??

It now supprots SDL

72 Danny  
Yes, PLEASE fix the controller bug, if you find the time. The emu is running on my OUYA just great and I would love to play together with my old friend (we played back then in the 90s on original AMIGA). I think it can only be a little change in the code. Some kind of mapping physical controllers to ports. Right now on OUYA you control both players with both controlers.

CONTROLER1 controls Player 1 and 2
CONTROLER2 controls Player 1 and 2

Would be so nice to see this working!

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