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Main » Files » Emulators

Uae4all2-SDL (Pandora edition)
[ Download from this server (6.89 Mb) · Download from mirror () ] 2012-11-17, 2:35 AM

Uae4all2-SDL 2.3.7.5 (Pandora version port for android) updated 15.08.2016

http://repo.openpandora.org/?page=detail&app=uae4all

builded with native google ndk & pelya's SDL-lib

















A fast and optimized Amiga Emulator
Features: AGA/OCS/ECS, 68020 and 68000 emulation, harddisk-support, WHDLoad-support, Chip/Slow/Fast-mem settings, savestates, vsync, most games run fullspeed


Author: Bernd Schmidt, Toni Wilen, Chui, notaz, Pickle, smoku, AnotherGuest, Anonymous engineer, john4p, TomB, finkel, Mustafa "GnoStiC" Tufan
Android build by Lubomyr, android-sdl provided by pelya

Website: chui.dcemu.co.uk/uae4all.html

location for kickstarts files:
android/data/pandora.uae4all.sdl/files/kickstarts

 
updated 22.12.2013
 
- new UI (big thanks to pelya)
- New features - preview of saved states
- finished custom control tab
- new scheme of on-screen buttons for for using custom control and better compatibility with openpandora, game consoles, and gamepads
4 3 ( YX)
2 1 ( BA)

'1'- <Button A> autofire [HOME]
'2'- <Button B> Right mouse click [END]
'3'- <Button X> joystick fire/left click [PAGEDOWN]
'4'- <Button Y> [PAGEUP]
'5' <Button L> [SDLK_F13]
'6' <Button R> [SDLK_RCTRL]
old textUI vkeybd - '2'+'4'
 
SDL keycode action:
F15 - textUI vkeybd
F12 - emulator menu toggle 
F11 - change input method
 
2.3.4.0 (07.01.2014)
- added additional setting for enable/disable file extension filter
- added additional setting for enable/disable quick switch features via buttons
- small bug fixes
- improved amiga compatibility (thanks to TomB)
 
2.3.4.1
- added eject buttons for every flopy drives
 
2.3.4.2
- (ANDROID) Multithreaded video enabled by default (if you will have decreased performance, please disable it in sdl-setting)
- Performance enhancements (Thanks to TomB)
- Improved compatibility (Thanks to TomB)
- AROS as kickstart replacement supported. (Thanks to TomB)
Lot of games and demos are working with this replacement and we can distribute a copy of the files with UAE4All (current version already included in PND).
Note: AROS needs at least 1MB chip RAM and 1 MB fast RAM.
 
2.3.4.3
- fixed bug with custom control (left and right direction of dpad now works correct with custom control)
- mouse click implementation for F13, F14 keycodes been removed
 
2.3.5.2
- added RP9 support (work depend from firmware, with some devices - not works)
 
2.3.5.3
- small gui fixes
- improved  configuration for PS3 sixaxis gamepad (for apply new configuration please 'reset config to default' via SDL-setting)
- pelya's libSDL updated 27.03.2014
- x86 support
if app crashed on start then please disable 'separate thread for video' in 'SDL Setting' (Video Setting)
 
2,3,5,4
- added Floating joystick (on-screen tab, disabled by default, mouse with this mode not works)
- some new features via SDL-settings. Thanks to pelya.
- multi-thread disabled by default
 
2.3.5.5
- improved compatibility (Slamtilt AGA - works again)
 
2.3.5.6
- 1.5mb slowmem fixed
- 1.8mb slowmem added
 
2.3.5.7
- (GUI) added sliders for memory managment
- Added hack for blitter stuck (thanks to TomB)
- Bugfix in custom_bget -> HoneyComb-Demo now working (thanks to TomB)
- Improved blitter compatibility a bit (thanks to TomB)
- Added Immediate Blitter
 
2.3.5.8
- added Improved blitter mode (thanks to TomB)
 
2.3.6.1
- file picker on Lollipop - fixed.
 
2.3.6.2
- Bugfix: Graphic glitches in very rare situations after loading a saved state (Thanks to TomB)
- Bugfix: Crash while loading/saving states (Thanks to TomB)
- textUI vkeybd via pressing "B"+"Y" been removed from default control, and now works only with quick switch scheme 1
 
2.3.6.3
- GUI:added manual kickrom selection
- SDL: added few new on-screen themes from retroarch
 
2.3.6.4
 - Bugfix: Minor graphic bug in Love Demo fixed
 - CPU idle indicator in status line
 - Performance update for AGA
(thanks to TomB)
 
2.3.6.5
- new package name: atua.anddev.uae4all2
- size of on-screen buttons via uae gui
- new built-in virtual keyboard (thanks to pelya)
LCTRL, LALT, RSHIFT - now works with hw keyboards
 
2.3.6.6
- fixed returning to menu via BACK or MENU buttons after previous update
 
2.3.6.9

- new keyboard api (keyboard now use 40% of screen)
- improved amiga forever essentials kickrom detection
- updated aros roms

2.3.7.0
- fixed problem with running on devices with Android 6.0

2.3.7.1
- updated AROS kickroms
- updated icon
 
 
 
 
 

https://github.com/lubomyr/uae4all2 - only for developers
guichan-src-03012014.tar.gzonly for developers (uae4all2 used modded guichan library)
 
Category: Emulators | Added by: lubomyr
Views: 55890 | Downloads: 5788 | Comments: 143 | Rating: 4.4/5
Total comments: 81« 1 2 3 4 5 6 »
41 Gazdaman  
0
Hey Lubomyer,
I installed this on my Ouya yesterday and it is working great.
I was messing about with custom controls and button remapping and at some point I managed to enable a button to switch between input methods...
Ie mouse, joystick and gyro (I think that was the 3rd one) - when the button was pressed a icon flashed up of a mouse or a joystick to confirm what input you had active.
Anyway, I messed something up a little later and had to reset my config.
Now I can't get that function back.
Can you tell me what key that function is mapped to please? In made mouse emulation via the analogue stick very easy to use.
Thanks

42 lubomyr  
0
LALT - change input mode

40 Lecter  
0
Good port. Thanks !

Still, there is a problem with the 'relative mouse movement' mode : if you move the mouse on a short/medium distance only, and if you release it before maybe 0.5 sec, some kind of rubber band attract it back where it was, and click ! Between that and the 1.5 seconds of the 'Tap or Hold' mode, mouse control is a nightmare. I tried every mode for the mouse, but this is always the case. Could you reduce (a lot !) the area where this 'rubber band' is active ?

BTW, I tried several games and the 'absolute mouse movement' never worked. Too bad, this mode would make mouse driven games absolutely fantastic. :/

Anyway, keep up the good job ! :)

39 amifann  
0
i mean the Synchronisation of an Hardware mouse with the android pointer.it's very hard to control like IT is now.........

38 Gazdaman  
0
Tanks for the new updates Lubomyr
Great work

36 amifann  
0
Hi Lubomyr,
have you any News on the mouse/android pointer syncronisation?Good games like Ports of call need a good mousemovement.......
Can you try To improve IT, even if it's Controlled by libsdl?

37 lubomyr  
0
Do you mean HW usb/bt mouse or touchscreen mouse ?

Few settings of mouse control exist in SDL-setting (that controlled by libSDL). Other settings present in uae4all2 sources.

35 Zewks  
0
Downloaded a couple amiga demos, which arent disk demos, they are exe's that were made to run from a folder on the HD. How exactly do I get that to work with this? I dont have an HD image file, I just have the 3.1 OS as an adf file, and the folder with the exe and data files for the demo.

33 David  
0
Hello,
I'd like to know if it's possible to hide the on-screen buttons cause i'm using a PS3 controller ?

34 lubomyr  
0
Try go to SDL-settings when run app (when SDL logo displayed on screen)
select on-screen control
next select remap on-screen control
next remove tick from on-screen joystick and buttons

31 Kane  
0
Hi,

Great job!

However for some reason I can't get the Hard Drive mode to work. I copied over to the tablet my HD file system I use on WinUAE and the emulator does not want to boot (stucks in white screen) when I point to it in the "dir" option in the menu.
I also have a HDF file working fine with WinUAE, but cannot select it in the emulator - when I left-click on it a window pops up for a split second saying "you must select a HDF file, press any key to continue" or something similar.

Are these features not working yet, or do you have any advice?

32 lubomyr  
0
hdf, and hd-dir mode successfully tested by me and another user.
hd-dir - works, but have some incompatibility with some amiga apps (for example, works not correct with Tinylauncher)
Hdf - works, but not bootable with some hdf-images

29 Luxmen  
0
Hi,

I've try your emulator... i think its really powerfull, but no good menus buttons, etc.... hard to configure.
I've try anUAE4all, it work easy for adf, but not compatible with HDF and whdload...
I would like to test but i've probleme to start HDF or adf. Black screen when i touch reset.

;-(

I want to play with my HDF files.... snif !

30 lubomyr  
0
Please post name of your device ?
This emu for correct work required armv7-compatible cpu

26 Spook  
0
Hi Lubomyr, so do i need to create the folders " /pandora.uae4all.sdl/kickstarts " ? As the folders you mention don't seem to be there?

27 lubomyr  
0
app will create folder kickstarts automaticaly in android/data/pandora.uae4all.sdl/files
you need only put kickroms files in this dir
or another way:
if you have installed app from this site (not from a google play) then try to goto sdl-setting when start emu (when SDL-logo displayed on screen) select Downloads, then put tick on Download Kickckstart Rom, and app will download kickstart roms himself in correct folder.

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