ScummVM-SDL 1.8.0git2913 - Games - File Catalog - Android Games Development
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Main » Files » Games

ScummVM-SDL 1.8.0git2913
[ · Download from mirror (15mb) ] 2010-11-18, 9:43 PM

ScummVM-SDL 1.8.0git2913  updated 23.03.2015

builded with native google ndk & pelya's SDL-lib

Small magnifying glass mode

Tiny mode:

Tiny, touchpad mode (with scrolling)

scummvm gui with 2x and normal mode (by default used 2x gfx mode)

Some recommedation for device with low-resolution screen. Use 'Option' button then change 'Graphics mode:' to Normal (no scaling)

Smooth video mode is enabled by default, but you can disable if needed

screen with 'Smooth the video' enable (480x320)

screen with 'Smooth the video' disable (480x320)

List of supported features in settings:

Data installation location
- Internal storage
- SD card storage
- custom location
- Scummvm app-data
- games list...
Additional Control
- On-screen keyboard
- Accelerometr
On-screen keyboard
- On-screen keyboard theme
- On-screen keyboard size
- Size of button images
- On-screen keyboard transparency
- Remap on-screen control
---On-screen joystick
---On-text input button
---On-screen button 1...6
- Customize on-screen keyboard layout
Mouse emulation
- Mouse emulation mode
--- Tiny, touchpad mode
--- Tiny
--- Small, magnifying glass
--- Small, touchpad mode
--- Large (tablet)
- Left mouse click
--- Normal
--- Touch near mouse cursor
--- Touch screen with second finger
--- Touch screen with force
--- Physical key
--- Hold at the same spot
--- Tap
--- Tap or hold
- Right mouse click
--- Disable right mouse click
--- Touch screen with second finger
--- Touch screen with force
--- Physical key
--- Hold at the same spot
- Advanced features
--- Move mouse with joystick or keyboard
--- Left mouse click with trackball / joystick center
--- relative mouse movement (laptop mode)
- Move mouse with joystick speed
- Calibrate touchscreen
What kind of navigation keys does device have
- Arrows/joystick/dpad
- Trackball
- Touchscreen only
Accelerometr Sensivity
Size of audio buffer
- Very small
- Small
- Medium
- Large
Remap phisical key
Two-finger screen gestures
- Zoom in two-finger gesture
- Zoom out two-finger gesture
- Rotate left two-finger gesture
- Rotate right two-finger gesture
Video Setting
- Keep 4:3 screen aspect ratio
- Smooth the video
- Separate thread for video

- better to select ' Large (tablet)' mouse mode on start
- if you have sound cracking then please change size of audio buffer in sdl-settings
- if your device have hardware button then please disable (or decrease) on-screen buttons in sdl-settings
- if your device not have additional buttons, but it required in some games for some functions then you can increase and remap on-screen buttons or as two-finger gestures in sdl-settings
- to call scummvm menu use scummvm on-screen keyboard 'CTRL+F5'
- to call game menu use scummvm on-screen keyboard 'F5'
- to text input you can use scummvm or sdl on-screen keyboard
- 'Smooth the video' mode is enabled by default, but you can disable in sdl-settings
- to access by finger on top part of screen (it needed by some games like goblins3, beneath of sleel sky, lost in time) (it needed for some types capacitive screens) please calibrate touchscreen in sdl-settings


updated 23.05.2014
- updated to scummvm 1.7.0git6577
- updated to latest version of pelya's libSDL
- show/hide on-screen control via 3 points touch on screen
updated 03.11.2014
- show/hide virtual keyboard via long press (>1sec) 3 points touch on screen
update 28.01.2015
- updated to scummvm 1.8.0git2707
- updated to latest version of pelya's libSDL
- changed buttons assignment (for apply use reset SDL-setting)
MENU - via back key
ESCAPE - via menu key
updated 03.02.2015
- updated to scummvm 1.8.0git2727
- changes in app settings cfg (AppUsesMultitouch=y)
updated 23.03.2015
- updated to scummvm 1.8.0git2913
- move mouse with right gamepad stick (thanks to pelya)
- added bounds checking to moving mouse with arrow keys (thanks to pelya)

if you have setting and saves from older version then you can try move file .scummvmrc and folder .scummvm from app-data/org.scummvm.sdl/ to Android/data/org.scummvm.sdl/files/

Change setting always possible on start when SDL logo displayed

scummvm-sdl-src-03022015.tar.gz - only for developers
Category: Games | Added by: lubomyr
Views: 215638 | Downloads: 16843 | Comments: 282 | Rating: 4.4/32
Total comments: 2071 2 3 ... 13 14 »
Hi there,

I have a question: How can I use the arrow keys on my external Bluetooth Keyboard to move the character in Space Quest 1 (EGA Version). Now the arrow keys only move the Mouse pointer.


I've been using scummvm-sdl-1.7.apk and it works great. I recently upgraded to 1.8 (scummvm-sdl-1.8.0git2913-armv7a.apk) and no matter what I try, I can't figure out how to get the on-screen soft keyboard to show up. The android keyboard doesn't seem to work correctly (I'm trying to hit "S" to save in putt putt games for the kids). I just went back to using 1.7 and assigning a soft on-screen key to bring up the soft keyboard (via F7??).

Try to press and hold 2-3 s. three fingers on screen
then keyboard appears on screen


Just tried the latest release and the cursor works fine with the screen boundaries now. Thanks for the update - I can now easily progress through Full Throttle and everything seems perfect now.

I too have issue with cursor ,stops top and left, infinite travel bottom and right and keeps moving. Device jxd7800 analog stick and D pad move highlighted choice bar, clicking it you have to have pointer off same screen , thats very nice. I set onother for my grand daughter works great as a touch screen device playing Humongous Entainment games ,I have almost full library from my children.
I had issue with 1.7 on hers putting all keys a bottom tool bar style very small buttons , mine has main toolbar removed in root not sure if thats why mine is in normal layout. This one loads normal for her's. Thank you for this build she can now enjoy games like pajama sam, putt putt.
Could cursor issue be dpad and analog stick are linked ? I did manual calibrate in both. I would try any beta versions.


First of all, thanks for the hard work with Scumm VM for Android.

I have a Nvidia Shield Portable Android device and I can't seem to get the cursor to move nicely when using the analog sticks or even the d-pad. Is there a way for it that I missed?

I'm using 'Move mouse with joystick or trackball" and "relative mouse movement (laptop mode), "medium" relative mouse movement speed, "none" relative mouse movement acceleration.

With this the cursor behaves very weirdly. It can be moved but it never stops, like the dead zone on the analog sticks is not recognized. I can use the d-pad and it moves ok, but is not stopped by the bottom or right borders so it can wanders far off screen. Anyway after a short while the behaviour of the cursor becomes very erratic, refusing to move right or to move at all. 

Is that some limitations of the Scumm VM build or am I using the wrong settings. Any suggestions?


I really like this version of ScummVM but have a bit of a problem with pad control. When you move the cursor to the edge of the screen (right or left) it sticks to the side as if the cursor is continuing to go off the screen and not stopping at the edge. To move it back on the screen, you have to hold in the opposite direction for the same length of time as you did to move it off screen.

This causes a big problem in games like Full Throttle where you steer the bike left and right as the cursor gets stuck at one side (same with the cannon at the start of Curse of Monkey Island). Is there a setting to fix this or will it be addressed in a future update?

Do you can check it with latest version 180git2727 from 03.02.2015
But at first start try to reset SDL-settings because i added some changes in SDL-config.

Just tried that version and still seems to be doing the same thing unfortunately. It's like the cursor continues to move off the screen, not stopping at the edge, yet it's visually still there.  I then have to move back in the opposite direction for the same distance until it moves back on the screen, or use the touch screen to reset it.  Using an xperia play pad.

Please disregard my older post - after uninstalling official ScummVM, cleaning, and reinstalling SDL ScummVM, it works without blur, perfectly sharp.

Another question though - how to un-map hardware buttons back to their original function? I didn't see any relevant config in /Android/data/org.scummvm.sdl (and /data/data/org.scummvm.sdl/files/libsdl-settings.cfg is a binary file).

un-map hardware buttons is possible via SDL-settings

Is it possible with this build to get sharp pixels in games, like they originally look?

With this SDL build, default render mode is very blurry on my 1280x800 tablet, but with the official ScummVM builds it is sharp. AdvMAME and such looks less blurry than default in SDL, but I prefer to play with no graphic enhancements, if possible.

Thanks for any help!

(I have to use this SDL build for playing Discworld, since it is impossible to activate the virtual keyboard with my device.)

Thanks very much for this version. However, whatever the chosen options, movement of the pointer inside the game is not really smooth, contrary to the official version. I tried to change the options (unchecking mouse options or graphics quality for instance, whatever the graphics quality, game remains perfectly smooth) but it does not improve the cursor movement smoothness. I have a samsung note pro 12. The cursor kind of lag when moving on screen inside the game. Is there anything I can Do?

Magnificent release. It works miles better than the official versoon, with much more features, to boost. Many thanks!!!!
I just finished Beneath A Steel Sky, now playing Sam and Max Hit The Road. I have never played thoses games before, so discovering them for the first time is a wonderful experience.

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